Sharing Money With Humans Versus Computers: On the Role of Honesty-Humility and (Non-)Social Preferences
Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
Standard
Sharing Money With Humans Versus Computers : On the Role of Honesty-Humility and (Non-)Social Preferences. / Nielsen, Yngwie Asbjørn; Thielmann, Isabel; Zettler, Ingo; Pfattheicher, Stefan.
I: Social Psychological and Personality Science, Bind 13, Nr. 6, 2022, s. 1058-1068.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - JOUR
T1 - Sharing Money With Humans Versus Computers
T2 - On the Role of Honesty-Humility and (Non-)Social Preferences
AU - Nielsen, Yngwie Asbjørn
AU - Thielmann, Isabel
AU - Zettler, Ingo
AU - Pfattheicher, Stefan
N1 - Publisher Copyright: © The Author(s) 2021.
PY - 2022
Y1 - 2022
N2 - Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion? Research showing that trait Honesty-Humility accounts for giving behavior suggests the former, whereas research showing that participants give money to a computer might suggest the latter. In three preregistered, well-powered studies, we examined the relation of Honesty-Humility with behavior in the Dictator Game (Study 1, N = 468) and Public Goods Game (Studies 2 and 3, each N = 313), while participants interacted either with humans (“social game”) or with a computer (“non-social game”). We found that (a) decisions in the non-social game predicted decisions in the social game, supporting the confusion hypothesis; (b) the effect of Honesty-Humility differed within and between games; and (b) participants who gave money to the computer reported acting as if they were playing with humans. Overall, the studies suggest that both prosocial preferences and confusion underlie giving behavior.
AB - Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion? Research showing that trait Honesty-Humility accounts for giving behavior suggests the former, whereas research showing that participants give money to a computer might suggest the latter. In three preregistered, well-powered studies, we examined the relation of Honesty-Humility with behavior in the Dictator Game (Study 1, N = 468) and Public Goods Game (Studies 2 and 3, each N = 313), while participants interacted either with humans (“social game”) or with a computer (“non-social game”). We found that (a) decisions in the non-social game predicted decisions in the social game, supporting the confusion hypothesis; (b) the effect of Honesty-Humility differed within and between games; and (b) participants who gave money to the computer reported acting as if they were playing with humans. Overall, the studies suggest that both prosocial preferences and confusion underlie giving behavior.
KW - confusion
KW - economic games
KW - HEXACO Honesty-Humility
KW - social preferences
KW - virtual player method
U2 - 10.1177/19485506211055622
DO - 10.1177/19485506211055622
M3 - Journal article
AN - SCOPUS:85121354109
VL - 13
SP - 1058
EP - 1068
JO - Social Psychological and Personality Science
JF - Social Psychological and Personality Science
SN - 1948-5506
IS - 6
ER -
ID: 289333666