Sharing Money With Humans Versus Computers: On the Role of Honesty-Humility and (Non-)Social Preferences

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Standard

Sharing Money With Humans Versus Computers : On the Role of Honesty-Humility and (Non-)Social Preferences. / Nielsen, Yngwie Asbjørn; Thielmann, Isabel; Zettler, Ingo; Pfattheicher, Stefan.

I: Social Psychological and Personality Science, Bind 13, Nr. 6, 2022, s. 1058-1068.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Nielsen, YA, Thielmann, I, Zettler, I & Pfattheicher, S 2022, 'Sharing Money With Humans Versus Computers: On the Role of Honesty-Humility and (Non-)Social Preferences', Social Psychological and Personality Science, bind 13, nr. 6, s. 1058-1068. https://doi.org/10.1177/19485506211055622

APA

Nielsen, Y. A., Thielmann, I., Zettler, I., & Pfattheicher, S. (2022). Sharing Money With Humans Versus Computers: On the Role of Honesty-Humility and (Non-)Social Preferences. Social Psychological and Personality Science, 13(6), 1058-1068. https://doi.org/10.1177/19485506211055622

Vancouver

Nielsen YA, Thielmann I, Zettler I, Pfattheicher S. Sharing Money With Humans Versus Computers: On the Role of Honesty-Humility and (Non-)Social Preferences. Social Psychological and Personality Science. 2022;13(6):1058-1068. https://doi.org/10.1177/19485506211055622

Author

Nielsen, Yngwie Asbjørn ; Thielmann, Isabel ; Zettler, Ingo ; Pfattheicher, Stefan. / Sharing Money With Humans Versus Computers : On the Role of Honesty-Humility and (Non-)Social Preferences. I: Social Psychological and Personality Science. 2022 ; Bind 13, Nr. 6. s. 1058-1068.

Bibtex

@article{d36ef8a7abb9441aada75f445161fb83,
title = "Sharing Money With Humans Versus Computers: On the Role of Honesty-Humility and (Non-)Social Preferences",
abstract = "Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion? Research showing that trait Honesty-Humility accounts for giving behavior suggests the former, whereas research showing that participants give money to a computer might suggest the latter. In three preregistered, well-powered studies, we examined the relation of Honesty-Humility with behavior in the Dictator Game (Study 1, N = 468) and Public Goods Game (Studies 2 and 3, each N = 313), while participants interacted either with humans (“social game”) or with a computer (“non-social game”). We found that (a) decisions in the non-social game predicted decisions in the social game, supporting the confusion hypothesis; (b) the effect of Honesty-Humility differed within and between games; and (b) participants who gave money to the computer reported acting as if they were playing with humans. Overall, the studies suggest that both prosocial preferences and confusion underlie giving behavior.",
keywords = "confusion, economic games, HEXACO Honesty-Humility, social preferences, virtual player method",
author = "Nielsen, {Yngwie Asbj{\o}rn} and Isabel Thielmann and Ingo Zettler and Stefan Pfattheicher",
note = "Publisher Copyright: {\textcopyright} The Author(s) 2021.",
year = "2022",
doi = "10.1177/19485506211055622",
language = "English",
volume = "13",
pages = "1058--1068",
journal = "Social Psychological and Personality Science",
issn = "1948-5506",
publisher = "SAGE Publications",
number = "6",

}

RIS

TY - JOUR

T1 - Sharing Money With Humans Versus Computers

T2 - On the Role of Honesty-Humility and (Non-)Social Preferences

AU - Nielsen, Yngwie Asbjørn

AU - Thielmann, Isabel

AU - Zettler, Ingo

AU - Pfattheicher, Stefan

N1 - Publisher Copyright: © The Author(s) 2021.

PY - 2022

Y1 - 2022

N2 - Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion? Research showing that trait Honesty-Humility accounts for giving behavior suggests the former, whereas research showing that participants give money to a computer might suggest the latter. In three preregistered, well-powered studies, we examined the relation of Honesty-Humility with behavior in the Dictator Game (Study 1, N = 468) and Public Goods Game (Studies 2 and 3, each N = 313), while participants interacted either with humans (“social game”) or with a computer (“non-social game”). We found that (a) decisions in the non-social game predicted decisions in the social game, supporting the confusion hypothesis; (b) the effect of Honesty-Humility differed within and between games; and (b) participants who gave money to the computer reported acting as if they were playing with humans. Overall, the studies suggest that both prosocial preferences and confusion underlie giving behavior.

AB - Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion? Research showing that trait Honesty-Humility accounts for giving behavior suggests the former, whereas research showing that participants give money to a computer might suggest the latter. In three preregistered, well-powered studies, we examined the relation of Honesty-Humility with behavior in the Dictator Game (Study 1, N = 468) and Public Goods Game (Studies 2 and 3, each N = 313), while participants interacted either with humans (“social game”) or with a computer (“non-social game”). We found that (a) decisions in the non-social game predicted decisions in the social game, supporting the confusion hypothesis; (b) the effect of Honesty-Humility differed within and between games; and (b) participants who gave money to the computer reported acting as if they were playing with humans. Overall, the studies suggest that both prosocial preferences and confusion underlie giving behavior.

KW - confusion

KW - economic games

KW - HEXACO Honesty-Humility

KW - social preferences

KW - virtual player method

U2 - 10.1177/19485506211055622

DO - 10.1177/19485506211055622

M3 - Journal article

AN - SCOPUS:85121354109

VL - 13

SP - 1058

EP - 1068

JO - Social Psychological and Personality Science

JF - Social Psychological and Personality Science

SN - 1948-5506

IS - 6

ER -

ID: 289333666