Guido Makransky

Guido Makransky

Lektor


  1. 2020
  2. Udgivet

    Assessing the Influence of Visual-Taste Congruency on Perceived Sweetness and Product Liking in Immersive VR

    mck243, mck243, Huang, A. X., Faber, Ilona, Makransky, Guido & Perez-Cueto, Federico J.A., 2020, I : Foods. 9, 4, 14 s., 465.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  3. Udgivet

    Development and Validation of the UiL-Scales for Measurement of Development in Life Skills—A Test Battery of Non-Cognitive Skills for Danish School Children

    Makransky, Guido, Wandall, J., Madsen, S. R., Hood, M. & Creed, P., 2020, I : Scandinavian Journal of Educational Research. 64, 4, s. 612-627

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  4. Udgivet

    Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality

    Makransky, Guido, Andreasen, N. K., Baceviciute, Sarune & Mayer, R. E., 2020, I : Journal of Educational Psychology. 17 s.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  5. Udgivet

    Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG

    Baceviciute, Sarune, Mottelson, Aske, Terkildsen, T. S. & Makransky, Guido, 2020. 13 s.

    Publikation: KonferencebidragPaperForskningfagfællebedømt

  6. Udgivet

    Investigating the feasibility of using assessment and explanatory feedback in desktop virtual reality simulations

    Makransky, Guido, Mayer, R., Nørremølle, Anne, Cordoba, A. L., Wandall, J. & Bonde, Mads Tvillinggaard, 2020, I : Educational Technology Research and Development. 68, s. 293-317

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  7. 2019
  8. Udgivet

    Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments

    Makransky, Guido, Borre-Gude, S. & Mayer, R. E., dec. 2019, I : Journal of Computer Assisted Learning. 35, 6, s. 691-707

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  9. Udgivet

    Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment

    Meyer, O. A., Omdahl, M. K. & Makransky, Guido, okt. 2019, I : Computers and Education. 140, 103603.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  10. Udgivet

    Investigating the process of learning with desktop virtual reality: A structural equation modeling approach

    Makransky, Guido & Petersen, G. B., 1 jun. 2019, I : Computers and Education. 134, s. 15-30 16 s.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  11. Udgivet

    Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence

    Terkildsen, T. & Makransky, Guido, 1 jun. 2019, I : International Journal of Human Computer Studies. 126, s. 64-80 17 s.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

  12. Udgivet

    Role of subjective and objective measures of cognitive processing during learning in explaining the spatial contiguity effect

    Makransky, Guido, Terkildsen, T. S. & Mayer, R. E., 1 jun. 2019, I : Learning and Instruction. 61, s. 23-34 12 s.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

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